Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

Search Results

Filter
  • 1-10 of  28,948 results for ""Gamification""
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Gamification.
Research Starter

Gamification.

  • Gamification, a term coined in the early 2000s, refers to the use of video-game logic and psychology in real-world environments, ... More
  • Salem Press Encyclopedia, 2022. 2p.
Academic Journal

Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot.

  • Authors : Monroe CM; Arnold School of Public Health, Department of Health Promotion, Education, and Behavior, University of South Carolina, Discovery 1 Building, Suite 403G, 915 Greene Street, Columbia, SC, 29208, USA. .; Cai B

Subjects: Gamification* ; Exercise*; Humans

  • Source: The international journal of behavioral nutrition and physical activity [Int J Behav Nutr Phys Act] 2023 Nov 03; Vol. 20 (1), pp. 129. Date of Electronic Publication: 2023 Nov 03.Publisher: BioMed Central Country of Publication: England NLM ID: 101217089 Publication Model: Electronic Cited Medium: Internet ISSN: 1479-5868

Record details

×
Academic Journal

Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis.

  • Authors : Dos Santos TT; Post-Graduation Program in Public Health, Federal University of Rio Grande do Norte, Natal, Brazil.; Sistematic Review and Meta-analisys Laboratory (Lab-Sys/CNPq), Federal University of Rio Grande do Norte (UFRN), Natal, Brazil.

Subjects: Gamification* ; Health Education*; Adolescent

  • Source: PloS one [PLoS One] 2023 Nov 30; Vol. 18 (11), pp. e0294894. Date of Electronic Publication: 2023 Nov 30 (Print Publication: 2023).Publisher: Public Library of Science Country of Publication: United States NLM ID: 101285081 Publication Model: eCollection Cited Medium: Internet

Record details

×
Academic Journal

The Business Value of Gamification.

Subjects: *CONSUMER behavior; *CUSTOMER retention; *CUSTOMER relations

  • Source: California Management Review. Feb2024, Vol. 66 Issue 2, p91-107. 17p.

Record details

×
Academic Journal

Psychometric investigation of the gamification Hexad user types scale with Brazilian Portuguese adolescents speakers.

  • Authors : Santos ACG; Institute of Mathematics and Computer Science, University of São Paulo, São Carlos, Brazil.; Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Tampere, Finland.

Subjects: Gamification* ; Ethnicity*; Adult

  • Source: Scientific reports [Sci Rep] 2023 Oct 30; Vol. 13 (1), pp. 18645. Date of Electronic Publication: 2023 Oct 30.Publisher: Nature Publishing Group Country of Publication: England NLM ID: 101563288 Publication Model: Electronic Cited Medium: Internet ISSN:

Record details

×
Academic Journal

Integration of Gamification in Teaching and Students' Academic Performance: Basis for Action Plan.

  • Source: International Journal of Multidisciplinary: Applied Business & Education Research. Mar2024, Vol. 5 Issue 3, p1013-1023. 11p.

Record details

×
  • 1-10 of  28,948 results for ""Gamification""