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PLM Serious Game Approach available both for Change Management and Knowledge Assessment

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  • Additional Information
    • Contributors:
      Décision et Information pour les Systèmes de Production (DISP); Université Lumière - Lyon 2 (UL2)-Université Claude Bernard Lyon 1 (UCBL); Université de Lyon-Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA); Modèles et Outils en ingénierie des Connaissances pour l'Apprentissage Humain (MOCAH); Laboratoire d'Informatique de Paris 6 (LIP6); Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS); Situated Interaction, Collaboration, Adaptation and Learning (SICAL); Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS); Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Université de Lyon-Université Claude Bernard Lyon 1 (UCBL); Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS); Shuichi Fukuda; Alain Bernard; Balan Gurumoorthyv; Abdelaziz Bouras; TC 5; WG 5.1
    • Publication Information:
      CCSD
      Springer
    • Publication Date:
      2014
    • Collection:
      Université de Lyon: HAL
    • Subject Terms:
    • Abstract:
      Part 8: Change Management and Maturity ; International audience ; Minimizing the reluctance of actors in change management is a well-known and key issue that can be resolved thanks to a serious game approach during the upstream PLM deployment phase. If our initial choices have already allowed us to validate the relevance of a serious game for change management process, we found that the participants, who were familiar with the area of technology in question, have systematically initiated a high level discussion about the models used in the PLM. We tried thus to take into account these unexpected observation results to also address the downstream phase concerning knowledge identification and assessment. Indeed, the capitalization of industrial knowledge is an important issue for enterprises who wish to master the development and the innovative element of their product. A substantial amount of knowledge extraction methods has the drawback to require expensive work by KM experts. We witnessed that besides this, it is necessary to evaluate both knowledge and knowledge use. In this article, we present the two uses synthesized in a same Serious Game Environment. From an identification methodology based on an analysis under a PLM (Product Lifecycle Management) deployment, we developed and experimented a Serious Game platform to both minimize the reluctance of actors and validate the identification work of KM experts.
    • Accession Number:
      10.1007/978-3-662-45937-9_32
    • Online Access:
      https://hal.science/hal-01215658
      https://hal.science/hal-01215658v1/document
      https://hal.science/hal-01215658v1/file/978-3-662-45937-9_32_Chapter.pdf
      https://doi.org/10.1007/978-3-662-45937-9_32
    • Rights:
      https://creativecommons.org/licenses/by/4.0/ ; info:eu-repo/semantics/OpenAccess
    • Accession Number:
      edsbas.355D1DB7