Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

Utilizing Video Game Clips to Teach Principles of Economics.

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • Additional Information
    • Subject Terms:
    • Abstract:
      Recent data from across the globe suggest that more than 80% of both men and women play video games, and Gen Z spends 11 hours per week on average playing in 2022 (Westcott et al., 2022). Given the popularity of games as a global trend, we present teaching guides based on video games that could diversify the learning process and increase engagement in an economics classroom. Each guide includes videos and a brief description of the game to encourage educators who are unfamiliar with gaming to use games as a way to illustrate economic concepts. The paper provides an opportunity for educators to help students understand foundation-level economic concepts in an engaging way that resonates with students' interests. [ABSTRACT FROM AUTHOR]
    • Abstract:
      Copyright of Social Studies is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)