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Do virtual reality experiments replicate projection bias phenomena? Examining the external validity of a virtual supermarket

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  • Additional Information
    • Publication Date:
      2022
    • Collection:
      Digital Repository of University of Zaragoza (ZAGUAN)
    • Abstract:
      We examine whether projection bias is also present in virtual environments. Two hypotheses were tested using a betweenâ€subject experiment with three conditions: (i) experimental context (virtual vs. real); (ii) consumption periods (today vs. tomorrow); and (iii) appetite level (hungry vs. satiated). An exact replication of the virtual supermarket was performed in a real supermarket setting to test for robustness. The findings indicate the presence of a projection bias in the virtual reality setting. The robustness test used to compare a virtual and a real purchase at the supermarket showed that subjects in the virtual environment behave similarly to those in a real supermarket. These results validate our findings and highlight virtual reality use as a new tool for investigating consumer behaviour in food research.
    • File Description:
      application/pdf
    • Relation:
      info:eu-repo/grantAgreement/ES/INIA/RTA2013-0092-00-00; http://zaguan.unizar.es/record/108584
    • Accession Number:
      10.1111/1477-9552.12443
    • Online Access:
      http://zaguan.unizar.es/record/108584
      https://doi.org/10.1111/1477-9552.12443
    • Rights:
      by-nc-nd ; http://creativecommons.org/licenses/by-nc-nd/3.0/es/
    • Accession Number:
      edsbas.10F7D49A