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DataSheet1_Embodied mixed reality with passive haptics in STEM education: randomized control study with chemistry titration.docx

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  • Additional Information
    • Publication Date:
      2023
    • Collection:
      Frontiers: Figshare
    • Abstract:
      Researchers, educators, and multimedia designers need to better understand how mixing physical tangible objects with virtual experiences affects learning and science identity. In this novel study, a 3D-printed tangible that is an accurate facsimile of the sort of expensive glassware that chemists use in real laboratories is tethered to a laptop with a digitized lesson. Interactive educational content is increasingly being placed online, it is important to understand the educational boundary conditions associated with passive haptics and 3D-printed manipulables. Cost-effective printed objects would be particularly welcome in rural and low Socio-Economic (SES) classrooms. A Mixed Reality (MR) experience was created that used a physical 3D-printed haptic burette to control a computer-based chemistry titration experiment. This randomized control trial study with 136 college students had two conditions: 1) low-embodied control (using keyboard arrows), and 2) high-embodied experimental (physically turning a valve/stopcock on the 3D-printed burette). Although both groups displayed similar significant gains on the declarative knowledge test, deeper analyses revealed nuanced Aptitude by Treatment Interactions (ATIs). These interactions favored the high-embodied experimental group that used the MR device for both titration-specific posttest knowledge questions and for science efficacy and science identity. Those students with higher prior science knowledge displayed higher titration knowledge scores after using the experimental 3D-printed haptic device. A multi-modal linguistic and gesture analysis revealed that during recall the experimental participants used the stopcock-turning gesture significantly more often, and their recalls created a significantly different Epistemic Network Analysis (ENA). ENA is a type of 2D projection of the recall data, stronger connections were seen in the high embodied group mainly centering on the key hand-turning gesture. Instructors and designers should consider the multi-modal and ...
    • Relation:
      https://figshare.com/articles/dataset/DataSheet1_Embodied_mixed_reality_with_passive_haptics_in_STEM_education_randomized_control_study_with_chemistry_titration_docx/23683767
    • Accession Number:
      10.3389/frvir.2023.1047833.s001
    • Online Access:
      https://doi.org/10.3389/frvir.2023.1047833.s001
      https://figshare.com/articles/dataset/DataSheet1_Embodied_mixed_reality_with_passive_haptics_in_STEM_education_randomized_control_study_with_chemistry_titration_docx/23683767
    • Rights:
      CC BY 4.0
    • Accession Number:
      edsbas.70302378