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Smash and Grab: the 0.6 Scoring Game on Graphs

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  • Additional Information
    • Contributors:
      Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS); Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Université de Lyon-Université Claude Bernard Lyon 1 (UCBL); Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS); Graphes, AlgOrithmes et AppLications (GOAL); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Recherche Opérationnelle pour les Systèmes de Production (G-SCOP_ROSP); Laboratoire des sciences pour la conception, l'optimisation et la production (G-SCOP); Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP ); Université Grenoble Alpes (UGA)-Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP ); Université Grenoble Alpes (UGA); Institut Fourier (IF); Centre National de la Recherche Scientifique (CNRS)-Université Grenoble Alpes (UGA); Helmholtz Center for Information Security Saarbrücken (CISPA); Laboratoire d'Informatique de Grenoble (LIG)
    • Publication Information:
      HAL CCSD
      Elsevier
    • Publication Date:
      2024
    • Collection:
      Portail HAL de l'Université Lumière Lyon 2
    • Abstract:
      International audience ; In this paper, we introduce and study a new scoring game on graphs called SMASH AND GRAB. In this game, two players, called Left and Right, take turns removing a vertex of the graph as well as all of its neighbours that become isolated by this removal. For each player and each of their turns, they score the number of vertices that were removed on their turn. The game ends when there are no more vertices remaining, and the player with the highest final score wins. We denote by $Ls(G)$ the difference between Left and Right's final scores in $G$ when Left starts and both players play optimally (they both aim to maximise their scores). We mainly study this parameter for different graph classes. We notably prove that $Ls(F) ≥ 0$ for any forest $F$ (i.e., the first player cannot lose). We then use this result to compute the exact value of $Ls(G)$ for particular forests such as unions of paths and subdivided stars. The result in paths then solves the case of a unique cycle. Finally, we prove that, for a generalisation of the game, computing the score is PSPACE-complete.
    • Relation:
      hal-03371099; https://hal.science/hal-03371099; https://hal.science/hal-03371099v2/document; https://hal.science/hal-03371099v2/file/scoring06_final.pdf
    • Accession Number:
      10.1016/j.tcs.2024.114417
    • Online Access:
      https://doi.org/10.1016/j.tcs.2024.114417
      https://hal.science/hal-03371099
      https://hal.science/hal-03371099v2/document
      https://hal.science/hal-03371099v2/file/scoring06_final.pdf
    • Rights:
      info:eu-repo/semantics/OpenAccess
    • Accession Number:
      edsbas.79FDC205