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NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics

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  • Additional Information
    • Contributors:
      School of Integrative and Global Majors (SIGMA); Université de Tsukuba = University of Tsukuba; Faculty of Art and Design Tsukuba; Norwegian University of Science and Technology Trondheim (NTNU); Norwegian University of Science and Technology (NTNU); Faculty of Engineering, Information and Systems Tsukuba; Esteban Clua; Licinio Roque; Artur Lugmayr; Pauliina Tuomi; TC 14; WG 14.4
    • Publication Information:
      HAL CCSD
      Springer International Publishing
    • Publication Date:
      2018
    • Subject Terms:
    • Abstract:
      Part 4: Demonstration ; International audience ; In this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment content than ordinary lessons and it is easier to control progression than video learning. We compared with NOVELICA to previous visual novel system and video learning system. And we found that NOVELICA can reduce stress and keeping arousal in learning mathematics, and it makes easier to touch mathematics content.
    • Relation:
      hal-02128607; https://inria.hal.science/hal-02128607; https://inria.hal.science/hal-02128607/document; https://inria.hal.science/hal-02128607/file/472623_1_En_39_Chapter.pdf
    • Accession Number:
      10.1007/978-3-319-99426-0_39
    • Online Access:
      https://doi.org/10.1007/978-3-319-99426-0_39
      https://inria.hal.science/hal-02128607
      https://inria.hal.science/hal-02128607/document
      https://inria.hal.science/hal-02128607/file/472623_1_En_39_Chapter.pdf
    • Rights:
      http://creativecommons.org/licenses/by/ ; info:eu-repo/semantics/OpenAccess
    • Accession Number:
      edsbas.A1D26AB2