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“UMMAT” SEBAGAI UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS VIA SDN KALIBANTENG KIDUL 01 SEMARANG ; “Ummat” sebagai Upaya Meningkatkan Hasil Belajar Matematika Siswa Kelas VIA SDN Kalibanteng Kidul 01 Semarang

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  • Additional Information
    • Publication Information:
      Persatuan Guru Republik Indonesia Kota Semarang
    • Publication Date:
      2023
    • Abstract:
      Learning is a continuous business process in order to get optimal results. Therefore, learning requires sharing creative ways to achieve the best results. As happened at SD Negeri Kalibanteng Kidul 01 Semarang, especially when studying mathematics, the learning outcomes obtained by students were not maximized, that is, there were still 24 out of 40 students who scored below the KKM set, namely 70. This means that only 16 students scored above KKM. Apart from being caused by mathematics being a difficult subject, the learning process is still perfunctory, still conventional and only in class and has not utilized learning media optimally. After going through several processes, we used "UMMAT" as an effort to improve math learning outcomes. And it has been proven that "UMMAT", which is a traditional game-based learning media by applying a cooperative learning approach, can be a solution to overcome the difficulties of math problems. Of the only 16 students who passed above the KKM, after using "UMMAT" there were 36 students who scored above the KKM. And there was an increase in learning outcomes from 16 students or 40% of students who passed the KKM to 36 students or 90% of students after "UMMAT" was used. This means that there is an increase of 50% in student mathematics learning outcomes after using "UMMAT". ; Belajar adalah proses usaha terus menerus agar mendapat hasil optimal. Maka dari itu, belajar membutuhkan berbagi cara kreatif untuk mencapai hasil terbaik. Seperti yang terjadi di SD Negeri Kalibanteng Kidul 01 Semarang khususnya saat belajar matematika, hasil belajar yang didapat siswa belum maksimal, yaitu masih ada 24 dari 40 siswa yang mendapat nilai di bawah KKM yang ditetapkan yaitu 70. Artinya hanya 16 siswa yang mendapat nilai di atas KKM. Selain disebabkan matematika termasuk pelajaran yang sulit, proses pembelajaran masih ala kadarnya, masih konvensional dan hanya di kelas saja serta belum memanfaatkan media pembelajaran dengan optimal. Setelah melalui beberapa proses, kami menggunakan “UMMAT” ...
    • File Description:
      application/pdf
    • Relation:
      https://ejournal.pgrikotasemarang.org/index.php/jips/article/view/84/72; https://ejournal.pgrikotasemarang.org/index.php/jips/article/view/84
    • Accession Number:
      10.51874/jips.v4i1.84
    • Online Access:
      https://doi.org/10.51874/jips.v4i1.84
      https://doi.org/10.51874/jips.v4i1
      https://ejournal.pgrikotasemarang.org/index.php/jips/article/view/84
    • Rights:
      Hak Cipta (c) 2023 Jurnal Inovasi Pembelajaran di Sekolah ; https://creativecommons.org/licenses/by-sa/4.0
    • Accession Number:
      edsbas.A2D47105