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Mengatasi Problematika Pembelajaran Bahasa Arab Dengan Pendekatan Game Based Learning Dalam Penguasaan Tata Bahasa Arab

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  • Additional Information
    • Publication Information:
      Program Studi Pendidikan Bahasa Arab
    • Publication Date:
      2025
    • Collection:
      Jurnal Universitas Hasyim Asy'ari
    • Abstract:
      Arabic language learning, particularly in the aspects of grammar (nahwu and sharf), often faces challenges such as monotonous teaching methods, low student motivation, and limited learning media. These difficulties hinder students’ mastery of Arabic grammar. This article explores Game-Based Learning (GBL) as an innovative approach to enhance the effectiveness of Arabic grammar instruction. GBL incorporates game elements, such as challenges, competition, and rewards, to create an interactive and enjoyable learning environment. The implementation strategies discussed include the use of digital applications, chain word games, Arabic crossword puzzles, and grammar cards. This approach has proven effective in increasing students' motivation, engagement, and understanding of Arabic grammar through contextual and engaging learning experiences. With adequate support, GBL can be an effective alternative to address challenges in Arabic grammar instruction, while motivating students to be more active and proficient in using the language. This article serves as an essential reference for developing more relevant, creative, and tailored teaching methods for today’s digital generation. ; Pembelajaran bahasa Arab, terutama dalam aspek tata bahasa (nahwu dan sharf), sering menghadapi tantangan berupa metode pengajaran yang monoton, rendahnya motivasi siswa, serta keterbatasan media pembelajaran. Kesulitan ini berdampak pada kurang optimalnya penguasaan siswa terhadap tata bahasa Arab. Artikel ini mengeksplorasi pendekatan Game-Based Learning (GBL) sebagai solusi inovatif untuk meningkatkan efektivitas pembelajaran tata bahasa Arab. GBL memanfaatkan elemen permainan, seperti tantangan, kompetisi, dan penghargaan, untuk menciptakan suasana belajar yang interaktif dan menyenangkan. Beberapa strategi implementasi yang diuraikan meliputi penggunaan aplikasi digital, permainan kata berantai, teka-teki silang bahasa Arab, dan kartu tata bahasa. Pendekatan ini terbukti meningkatkan motivasi, keterlibatan, dan pemahaman siswa terhadap ...
    • File Description:
      application/pdf
    • Relation:
      https://ejournal.unhasy.ac.id/index.php/alfusha/article/view/7684/4538; https://ejournal.unhasy.ac.id/index.php/alfusha/article/view/7684
    • Accession Number:
      10.33752/el-fusha.v6i1.7684
    • Online Access:
      https://ejournal.unhasy.ac.id/index.php/alfusha/article/view/7684
      https://doi.org/10.33752/el-fusha.v6i1.7684
    • Rights:
      Copyright (c) 2025 EL-FUSHA: Jurnal Bahasa Arab dan Pendidikan
    • Accession Number:
      edsbas.C212EA5