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A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling

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  • Additional Information
    • Contributors:
      Université de Tsukuba = University of Tsukuba; Nagisa Munekata; Itsuki Kunita; Junichi Hoshino; TC 14
    • Publication Information:
      HAL CCSD
      Springer International Publishing
    • Publication Date:
      2017
    • Subject Terms:
    • Abstract:
      Part 4: Education ; International audience ; In these days, there are many e-learning system for studying by yourself. In these systems, learner can make their own pacing in for each learning section. But many learner needs more shorter term pacing adjusted to individual motivation and feeling in one session. Many video learning system has lack of interaction. On the other hand, novel game type e-learning system can interact to learner. But, previous novel game system can not keep the prosody information. So this paper proposed new novel game system “NOVELICA” which segmented the lesson to conversation size. And you can easily see the head of conversation with no stress by using NOVELICA. We compared with NOVELICA to previous novel game system and video learning system. And we investigate how different in these 3 contents. Finally, we found that NOVELICA is tend to be less stressful and keeping arousal in learning mathematics.
    • Relation:
      hal-01771303; https://inria.hal.science/hal-01771303; https://inria.hal.science/hal-01771303/document; https://inria.hal.science/hal-01771303/file/978-3-319-66715-7_17_Chapter.pdf
    • Accession Number:
      10.1007/978-3-319-66715-7_17
    • Online Access:
      https://doi.org/10.1007/978-3-319-66715-7_17
      https://inria.hal.science/hal-01771303
      https://inria.hal.science/hal-01771303/document
      https://inria.hal.science/hal-01771303/file/978-3-319-66715-7_17_Chapter.pdf
    • Rights:
      http://creativecommons.org/licenses/by/ ; info:eu-repo/semantics/OpenAccess
    • Accession Number:
      edsbas.E4EE0633