Abstract: Educational sciences, digital studies and youth studies and sociology have shown that digital and youth cultures and stakes are strongly interconnected. Videos featuring games, such as tutorials, competitions or presentations, have increased in number on social and digital platforms in recent years and are very popular among young people. Young people often consume them and invest time in them during their leisure. However, this consumption and re-appropriation is difficult to capture for researchers, especially when it is carried out by rural young population, who do not experience digital autonomy and mobility. This article debates the methodology developed to conduct the research on these practices and population, and to understand them as young people's actual behaviours.
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